Shortly after the cancellation announcement, Kotaku ran an article in which they described the game as "a massive multiplayer PC game in which players could both maintain non-combat professions and shoot their way through death-matches on a sci-fi version of Earth." According to the article, which was sourced by anonymous employees who worked on the project, the game would take place on a near-future Earth where the player would take on a "mundane job" during the day while fighting enemies at night. Kaplan said that, near the point of Titan 's cancellation, the variety of skills they had in the game led to overpowered combinations, and described the result as "very cluttered and confused." As they progressed in the game, they would gain points to use to spend on a skill tree for that character. The exact details of how Titan would have played are not known, but Blizzard's Jeff Kaplan, who served on the Titan development team and later became the director for Overwatch, identified that the game "was a class-based MMO." Players would have selected a character from several classes, which granted them initial abilities. Internally, about forty members of the Titan project used the developed assets to craft a new game which became Overwatch. Its official cancellation was made in September 2014. The game was internally canceled by Blizzard in May 2013, though publicly they announced that the project would be delayed as they took the title in a different direction. With speculation regarding the game beginning in 2007, Blizzard revealed little information besides that it would be completely new and not be based on the company's then-current three main franchises. Titan was the project name for a cancelled Blizzard Entertainment massively multiplayer online game.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |